Enchanting is the art of creating potions, scrolls, and magical items. The Arcane
skill is essential, with a minimum rank of 4 required to make potions, 5 to make scrolls, and 6 to create
magic items. Potions are used when the spell only needs to affect one person. Scrolls are necessary for
spells that affect a target at range or have an area effect. Magic items are highly prized because they
can be used repeatedly or have a permanent duration.
The enchanter must know the spell he wishes to bind into a potion, scroll or magical item. He must be
rested, possess certain tools, and set aside one or more hours of uninterrupted time to complete his work.
Potions require an alchemist's cauldron to create. The cauldron is a silver plated
bowl which has been infused with magical energy. It takes 1 hour to brew a potion with the effects of a low
magic spell or 2 hours for a high magic spell. Exposure to strange chemicals and mystical herbs can have
strange side effects, so an enchanter can only brew one potion per day. Depending on the type of potion
being created, the game master will decide which alchemical substances are required. For example, wolf
blood and ground obsidian may be required to brew a Beast Claws potion.
Scrolls require one sheet of heavy parchment and one vial of mystical ink to create.
Mystical ink is created from rare herbs and imbued with magical energy. It takes 1 hour to inscribe a scroll
that casts a low magic spell or 2 hours for a high magic spell. Due to the intense concentration required,
an enchanter can only inscribe one scroll per week.
Magic items require an enchanter's wand to create. The wand is made from ancient
oak wood and embedded with small gemstones that channel magical energy. The item to be enchanted must be
durable and exceptional in quality. The enchantment is broken if the item is significantly damaged. It
costs 5 times the normal Magic Point cost to bind a spell into an item. For example, binding Obscure into
an amulet requires 10 MP to create. Depending on which spell will be bound, the game master will decide
if the magical item has a continuous effect or how often it can be activated. Due to the mental and
physical strain of binding magic, an enchanter can only create one magic item per year.