- 1d6/2 - roll a six-sided die, divide the result by 2 and round up.
- 2d6 - roll two six-sided dice and add the results.
- 3d6 - roll three six-sided dice and add the results.
- Area Of Effect (AOE) - an effect, usually a spell or weapon attack, which affects everything in a defined area.
- Armor Value - the number of points armor contributes to a target's defense value.
- Attack Value (AV) - a number that represents an attacker's ability to successfully strike a target.
- Attribute - (also: stat) a number representing a character's mental or physical aptitude; higher numbers are better.
- Attribute Check - (also: roll versus attribute)
- Caster - The person who is casting a spell on the target.
- Copper Piece (CP) - The lowest denomination coin, worth about a dollar. 100 copper pieces are worth one silver.
- Critical Hit - a successful attack that deals more damage than a normal blow; critical hits are usually difficult to achieve, with more powerful PCs being more likely to achieve them.
- Critical Miss - a failed attack roll that produces catastrophic results for the character.
- Damage Over Time (DOT) - an effect which causes damage for several rounds.
- Defense Value (DV) - a number that reflects how difficult it is to succesfully hit a target.
- Experience Points (XP) - points given to reward characters for success in combat, task-completion, and story advancement; accumulation of points allows characters to increase their abilities.
- Game Master (GM) - (also: DM, dungeon master) a participant in a multiplayer game who acts as the storyteller and rules arbitrator. The GM's purpose is to weave the other participants' stories together, control the non-player aspects of the game, and describe environments in which the players can interact.
- Gold Piece (GP) - A gold coin, equal in value to 100 silver pieces.
- Health Points (HP) - a measure of a character's health, the amount of damage he can take before dying or becoming incapacitated.
- Hex Radius - on a hexagonal map, the hex that the source of the effect is in, plus all hexes that are within a certain number of contiguous hex spaces from the source.
- In Character (IC) - something said, done, or known by the character within the game.
- Initiative - a system for determining which character acts first, or the order in which players take turns.
- Line Of Sight (LOS) - an imaginary line drawn between subject and target; the subject may only act or fire upon the target if the line is unobstructed.
- Magic Points (MP) - a measure of magical energy within a character which is drained by the casting of spells and recovered by rest.
- Melee Combat - a fight involving hand-to-hand combat rather than ranged weapons.
- Module - an adventure written by the game master, containing maps and a description of the plotline, NPCs, monsters, locations, traps and special items that appear in the story.
- Non-Player Character (NPC) - a character whose actions are determined by the game master; NPCs might be allies, monsters, bystanders, or enemies of the player's characters.
- Off Hand - the character's weaker hand; the left hand for right-handed characters.
- Out Of Character (OOC) - anything which is said, done, or known by the player, as opposed to his character.
- Party - a group of player characters who act and travel together.
- Player Character (PC) - a fictional character in a game who is controlled by the player, rather than the GM.
- Plot Hook - an excuse for the characters to get involved in the adventure, usually an interesting conversation, clue or event.
- Range Of Hearing (ROH) - the range at which targets can hear the speech, music, spellcasting or other sounds made by the subject.
- Roll To Hit - (also: attack roll) a roll to determine whether an attack hits, using the character's appropriate attributes and combat skills.
- Round (Rnd) - a 10-second segment of time in which each character can take a turn and perform an action.
- Run A Game - to referee an adventure; to act as the game master.
- Saving Throw - (also: resisting) a die roll to determine if a character can avoid or reduce the effects of a spell, poison, fear, or other adverse circumstance.
- Silver Piece (SP) - A silver coin, equal in value to 100 copper pieces.
- Skill - a character's training, experience and aptitude in a set of related trades.
- Skill Check - (also: roll versus skill) a die roll to determine if the character can succesfully use a particular skill.
- Spellcaster - A person capable of casting spells; a sorcerer, wizard or bard.
- Target - The person, item or area that is the intended recipient of a spell or weapon hit.
- Trait - a character merit designed to give a bonus or special ability.
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