Dinky Dungeons was published in 1985 by "Doc's Games - an Uncle Morty Production". The stamp on
the back of the 2.5"x3.5" book declared it "another one of Doc's money making schemes".
Inside the cover, the book promises "a complete fantasy role playing game". The game was
sold in a small, tight-fitting baggie that contained the core book, an errata sheet, a GM-screen,
two character sheets, and adventure with map (Goblin Cave), two mice (5mm) dice, and a tiny slip
of paper with an address to send away for a "free catalog of amazing products".
The game was designed by Denton R. Elliott and edited by Phil Morrissey. The cover art, a warrior
confronting the front of a giant's boot, was drawn by Jeff Swadley. The very simple, charming interior
art was drawn by Elliott and Morrissey. They were joined by Tim Jones and John Criswell for playtesting.
The book contains character creation, classes, races, weapons, armor, gear prices, two magic systems,
spells, action resolution, saving throws, combat and experience rules, and a listing of creatures
with stats. The errata sheet includes missing monster notes, combat details, healing rules,
alternate experience rules, and the legendary picture of a whining FuzzyWinker. A comment on the
slip of paper promised that Dinky Dungeons was guaranteed to become valuable some day.
Uncle Morty was true to his word - I sold an entire set of Doc's games on eBay for over twenty
times their original price.
Uncle Morty also produced several other miniature RPG books. Dinky Kingdom is a fantasy world
setting including six maps, a description of the city of Dink, new creatures, and the Creepy
Caverns module. Berzerko Tower and Doc's Maze, a pair of modules, were printed on opposite ends
of the same tiny book. The Blades of Boardum module included a new race, the Boar Men.
Siegewheel of the Blue Goblins was a popular, often fatal module. Troll Canyon was the only solo
module. Players who enjoy science fiction could play Small Space, which includes all the rules
of the fantasy game, plus a new initiative system, space ship creation, futuristic weapons, gadget
invention, alien races, planet generation and more. Fans of post-apocalyptic settings could play
Freaks and Friendlies, which introduced psionic powers, more magic, new creatures and weapons.
A non-RPG game book was also produced, Robots and Reptiles, which required a normal chess board
and pieces to play.
|