Brought you to from the remote Library of Kazizathik, a compendium of monsters
so foul, so deadly, and so terrifying that adventurers quake at the mere sound of their names!
Players, scram. Devious game masters, read on!
The Defense Value (DV) of creatures is based upon natural armor, agility, and size.
If a creature has several different attacks, the most powerful one is listed first. Movement
(MV) is listed as speed out of combat. If the creature has two rates, the first is running
(or swimming for sea creatures) and the second is flying.
 |
|
Devil
Body 15, Mind 7, PER 8, HP 9, MP 0
DV 4, Initiative: 0, MV 75
Attacks: Stab: Spear (AV 4, Dam 3), Hex (AV *, Dam *)
Description: Knows the Arcane Armor, Beast Claws, Fire Bolt, and Quench Fire spells. Once per combat, can hex a target, causing -3 dice roll penalties for 1d6 rounds.
|
|