Brought you to from the remote Library of Kazizathik, a compendium of monsters
so foul, so deadly, and so terrifying that adventurers quake at the mere sound of their names!
Players, scram. Devious game masters, read on!
The Defense Value (DV) of creatures is based upon natural armor, agility, and size.
If a creature has several different attacks, the most powerful one is listed first. Movement
(MV) is listed as speed out of combat. If the creature has two rates, the first is running
(or swimming for sea creatures) and the second is flying.
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Octopus
Body 6, Mind 5, PER 10, HP 8, MP 0
DV 2, Initiative: 0, MV 20
Attacks: Strangle (AV 7, Dam 4), Bite (AV 3, Dam 2)
Description: 14' arm span, excellent sense of sight and touch, able to latch on with suckers and entangle victims with less than 12 Body. Can jet backwards to escape at MV 50. Once per combat, it can squirt black ink blocking vision in a 2 hex radius.
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